“If we want to develop a sentience simulation project, that admits as many hypotheses and theories about sentience as possible, we will find that obviously in such an environment it will not be enough to represent the sentience alone, but surely we will have to include other types of substances that may be related to it. To give a very simple example, if we consider that sentience emerges from a wet biological animal material brain, and we want to represent a living frog that feels in our system, the simulation environment must support the representation, in one way or another, of at least two types of objects or concepts: material objects (such as the frog’s brain or whole body and the physical environment where it lives) and sentient objects (such as the frog’s experiences).
Because of this, when simulating sentience, elements that are not purely sentience should generally also be simulated; and if we want to have an environment that admits all possible hypotheses and theories about sentience, then to be very sure of leaving nothing out, it would be very interesting to be able to include as types of simulation objects all kinds of possible components of reality according to all kinds of paradigms, theories and beliefs.”